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Category: Unchosen
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Where I’ve Been Okay. So first off — I’m really sorry for skipping last week’s post. I had a deliverable due for work, and had 40 meetings! Not a huge difference on paper, but it meant the whole week was basically a write-off. By the time I had any brain space left to think about…
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What I’ve Been Thinking About This week has been a blur. I counted — thirty-nine meetings. Thirty. Nine. I wish that was a joke. Between that and sleeping like absolute garbage (bed by 9:30, still staring at the ceiling at midnight), I’ve had basically no time or energy to do anything serious on the game.…
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General Thoughts The tail end of this week I’ve been working mostly on character design and visualisation — which, to be completely honest, is not something I’ve studied, and not something I think I’m particularly good at. But there’s only one way to get better, and that’s just by doing it, so here we are.…
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Man, it’s already Friday. I don’t actually have a whole lot to talk about this week in terms of development progress — I’ve been wrecked with tiredness and haven’t done much beyond tinkering with spreadsheets. Still, that’s something. The Item Sheet Overhaul The old item spreadsheets were laid out in a “this level has these…
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Welcome back!The rest of this week wasn’t super heavy on the game design doc — mostly because my day job was packed with client meetings, which didn’t leave me much mental space. Plus, I stream on Tuesday and Wednesday. Thursday I had a (not my own) birthday dinner and now it’s Friday! Here’s what I’ve…
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It’s Tuesday today — and yes, I know I wrote one of these yesterday, but I’ve been deep in working on the game and the design doc, so here we go again. Building out the relic system Today I’ve been focusing on the relics. In Unchosen, relics give you different bonuses based on what type…
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The reality is: some days I get heaps done, some days barely anything, and sometimes the timing just doesn’t line up. So the new rule is: at least once a week, but maybe more if I’ve got something to talk about. Like today. The big restructure Today’s update comes on a Monday because I spent…
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Hey everyone — or maybe just future me! I wanted to start documenting my creative journey properly this time. I’ve had this idea floating around since 2018: a game about being not the chosen hero. You’re not blessed, not prophesied — just a person who gets completely crushed by the big bad at the start…
